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There are no visual or gameplay differences between the two DirectX versions. If you encounter problems with DirectX 12, we recommend turning it off again. WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. Note that DirectX 12 requires a restart of the game if (de-)activated from within a running game session.You can toggle DirectX 12 from either the launcher window or from the Display options within the game.The following DirectX 12 changes are in this patch:ĭirectX 12 support in Deus Ex: Mankind Divided:
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Fixed issues with the dialogue selection wheel.Fixed an issue in Breach where the Booster Pack open button would not be shown, even though the user had Booster Packs to open.Fixed an issue where SSAO could introduce some graphical artifacts.Fixed an issue where some users had to create a new Windows account to be able to start the game.Fixed an issue where clicking on some interactive objects, such as computers or keypads, could cause Jensen to unholster his weapon.AMD intro video now has a lower volume.Fixed regression that was introduced in last patch: Talos Rucker no longer spawns twice.Fixed regression that was introduced in last patch: Walking speed is now fixed properly.You can check out the official patch notes below: Deus Ex: Mankind Divided Patch build 592.1 The following gameplay changes are in this patch: The new update was released several hours ago and focusses on some gameplay issues raised by the community, and DX12 performance. Additionally, the update marked the official release of DX12 support for the game. Furthermore, the update improves DX12 loading times and fixes various gameplay elements.Įarlier this month, Nixxes released an update that added Multi-GPU DX12 support for Deus Ex: Mankind Divided. Nixxes has just released another Deus Ex: Mankind Divided patch for PC which is aimed to improve DX12 performance and stability.
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